Varga, Tibor Szabolcs:
Varga, Tibor Szabolcs:
(E)sportswashing
It is an emerging practice in sports that states directly buy up clubs, event organisers, media companies and international championships. They transform their control over these into political, cultural and economic capital so that they can achieve their goals of nation branding and economic diversification. The press calls this practice ‘sportswashing’: which expression is a pejorative label for non-Western sportsbased geopolitical activities in countries with a record of human rights violations. However, research on sportswashing remains problematic until it can be put into the context of the known political frameworks and be thus separated from judgments based on Western values. Hence the use of the term ‘politicalcultural funding,’ as opposed to the one burdened by value judgment, may bring useful insights in the analysis of Saudi Arabia’s expansion in the e-sports industry, which began in 2020.
Keywords: e-sports, Saudi Arabia, sportswashing, human rights
Médiakutató Autumn-Winter 2024 pp. 97–104 https://doi.org/10.55395/MK.2024.3-4.9
Pintér, Róbert:
Pintér, Róbert:
Some aspects of childhood video gaming in Hungary
Most children start gaming between the ages of 6 and 10 in Hungary. This article explores the motivations behind gaming, gender differences, and the differences between casual and hardcore gamers. Because of the differences, it is difficult for both parents and children to understand each other when it comes to gaming. The article briefly covers the parents’ responsibilities and possible strategies. The study also shows the relationship between video games and sports, as well as the importance of e-sports as the main media content to reach young men today. The paper includes both negative (violence and “addiction”) and positive themes related to video gaming. Finally, the article concludes with video games both as a means of escaping for young adult men and as a path for choosing a career in IT. The purpose of this paper is to outline a bigger picture, while its novelty is that it uses comprehensive research data from eNET that is not available to the scientific community in the depth presented in this paper.
Keywords: addiction, career choice, children, digital parenting, e-sports, gender differences, motivations, video gaming, violence
Some aspects of childhood video gaming in Hungary
Médiakutató Summer 2023 pp. 9-28 https://doi.org/10.55395/MK.2023.2.1
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